Now Taking Pre-Orders

Build in the Cloud.
Deploy to Desktop.

The world’s first Cloud-Native Game Launcher Creator. Edit in your browser, push to players instantly. No coding required.

100% Cloud Based Editor
Edit Anywhere
Instant Launcher Updates
app.gamelauncher.dev/v4/editor
GLC V4 Editor
Update Pushedv4.0.1 Live (0.2s)
Minecraft PluginInstalls: 12k+

Trailer

The Professional Standard.

Designed for speed, built for scale. Game Launcher Creator handles the heavy lifting so you can focus on building your game community.

Zero-Code Builder

Forget scripting. Use our intuitive visual editor to design, configure, and deploy your launcher. It’s a true WYSIWYG solution.

More Info

Zero-Code Builder Details

Drag and Drop power with our What-You-See-Is-What-You-Get editor online. Design your launcher like designing a Powerpoint presentation. As easy as that!

Instant Cloud Deployment

Push updates to thousands of users instantly. When you hit ‘Publish’, your configuration is synced to all clients in real-time.

More Info

Cloud Sync Technology

Edit your launcher online at any time and even save your draft. When you are happy to publish, just click the Publish button and the update is pushed out to all of your users instantly!

Events & Actions

Create complex logic flows. Trigger animations, web requests, or file checks based on user interactions without writing code.

More Info

Logic System

Our POWERFUL Event Action System allows you to define what happens, where and when without a single line of code. User clicks a button? Launch the game. Video comes to an end? Change the page. It’s the most powerful system available in the world.

Developer CSS

Need more control? Developer Tier users can inject custom CSS per object for limitless design possibilities.

More Info

CSS Injection

Every object has a unique ID that can be targeted with standard CSS3 for hover states, transitions, and filters. Allowing for custom animations and effects. Our AI can even help you produce these for free.

Cloud Asset Library

Upload and manage your images, videos, and sounds directly in the cloud. Access your assets from any browser, anywhere.

More Info

Asset Management

Never lose your assets! Upload them to the Editor and use inside your launcher. Assets like images, buttons, videos and sounds.

Supreme Integrity

Never ship a broken launcher build. Our hashing engine ensures every byte on the client matches your server configuration.

More Info

MD5/SHA Checksums

With our unique cryptography modules, your game launcher will always be up to date and your users will never be able to hack it.

Plugin Architecture

Extend functionality with our growing library of plugins. From Minecraft Pro to Discord RPC to Patreon, we have you covered.

More Info

Modular System

Some games and apps require complex programming to launch. We’ve done the hard work so you don’t have to. A marketplace full of plugins available.

Engine Agnostic

Unity? Unreal? Godot? Custom C++? It doesn’t matter. GLC integrates into any pipeline via simple hooks.

More Info

Compatibility

Whether it’s your own developed game with Unity, Unreal, Godot, Fusion or any other engine. OR, it’s not your game but has an executable (exe), batch file (bat) or a custom URI (uri://) we are able to launch it.

Global Variables

Store data and track states effortlessly. Developer Tier users can define custom variables in the editor to create dynamic, runtime logic.

More Info

Runtime Logic

Create your own variables to read and write data to and from. This allows powerful custom launcher development with user data and internal data.

One Engine. Infinite Possibilities.

Built for Communities.
Engineered for Studios.

Whether you are managing a FiveM roleplay server or publishing an Indie MMORPG, GLC provides the pipeline you need.

COMPATIBLE WITH
.EXE .BAT Palworld Minecraft FiveM HTML5

Unite Your Community

Stop losing players to complicated install instructions. Give your community a single “Play” button.

  • Direct Connect: Launch straight into your FiveM or Minecraft server IP.
  • Modpack Management: Ensure every player has the exact same mods.
  • Social Hub: Embed your Discord and news feed directly in the launcher.
Server Background ● 1,240 Online
SMP Survival S4
JOIN SERVER

Professional Distribution

A white-label solution for deploying your game client to the masses without Steam’s 30% cut.

  • Basic Updates: Push new installers to users instantly.
  • LaunchBoost Integration: Hook directly into LaunchBoost.io for byte-level patching (delta updates).
  • Security: Hardware ID locking and user entitlement checks.
Downloading Patch v1.2… (45MB/s)
Powered by LaunchBoost
Play Demo

Choose Your Update Strategy

INCLUDED
Standard Updates

Perfect for simple apps. The launcher detects a new version, downloads the installer, and runs it for the user.

INTEGRATION
LaunchBoost.io Patching

Need professional game Patching? Connect your LaunchBoost subscription to deliver byte-level game patches seamlessly.

Zero Coding Required

We speak C#.
So you don’t have to.

Building a game launcher traditionally requires mastering C++, C#, .NET, and socket programming.
With Game Launcher Creator, we’ve wrapped millions of lines of code into simple, drag-and-drop objects.

Server_Query_Logic.glcp
On App Start
Get Server Status IP: 192.168.1.1:25565
Update Player Count Label
No Code Required
SocketController.cs
using System.Net.Sockets;
namespace Launcher.Core {
  public class ServerQuery {
    public async Task GetStatus() {
      try {
        TcpClient client = new TcpClient();
        await client.ConnectAsync(IP, Port);
        NetworkStream stream = client.GetStream();
        // Handshake Packet Generation
        byte[] data = new byte[] { 0xFE, 0x01 };
        await stream.WriteAsync(data, 0, data.Length);
        // Complex Buffer Handling...
        byte[] buffer = new byte[1024];
        int bytesRead = await stream.ReadAsync(buffer);
        // 500+ more lines of error handling...
      } catch (SocketException e) {
        Logger.LogError(e.ToString()); 
      }
    }
  }
}
                                
The Hard Way

Complex Networking

Don’t worry about TCP/UDP sockets, JSON parsing, or API headers. Just drop a “Query Object” and type the URL.

Native Self-Updater

Includes built-in version checks to auto-download and run your installers. Need byte-level patching? Simply toggle the LaunchBoost.io integration.

System & File Mastery

Forget System.IO. The runtime automatically handles file paths, integrity verification, and registry checks so you don’t have to.

The Workspace

Complete Control. Zero Compromise.

Whether you are a designer needing pixel-perfect precision or a developer demanding raw access, the new GLC Editor adapts to your workflow.

GLC Editor V4.0.1 (Beta)
Connected
Visual Drag n Drop
Events System
CSS Editor
Asset Library
Settings
Live Sync

Visual Canvas

Drag, drop, and resize with smart snapping. Full Z-Index layering.

Events System

Link interactions to actions. Play sounds, launch URLs, or verify files.

Developer Mode

Inject raw CSS per object. Use advanced selectors and keyframes.

Asset Manager

Cloud-hosted library. Upload images, videos, and sounds instantly.

Config Control

Manage window size, border styles, and global launcher variables.

Live Preview

See changes in real-time. What you see is exactly what users get.

Cloud Storage

Your Global
Asset Library.

Stop worrying about FTP, CDNs, or local file paths. Drag your resources into GLC and they are instantly optimized, hosted, and ready for deployment.

  • Drag & Drop Uploads Support for PNG, JPG, MP4, MP3, and more.
  • Visual Library Search, filter, and preview assets instantly.
  • Smart Linking Assets are auto-linked to your launcher config.
Upload
Drop files to upload
Background
bg_main.jpg914 KB
click_sfx.mp3128 KB
Logo
logo_v2.png450 KB
intro.mp41.2 MB

Need more space?

Host your own assets via URL or upgrade to the Launcher Vault by ByteBox Media. Leverage the same blazing fast network as our patch servers. Packages start from 1GB+.

The Toolbox

Everything You Need.
Right Out of the Box.

From simple buttons to complex server query systems. Drag and drop these powerful objects directly onto your canvas.

Text Label

Static text display with custom fonts.

Button

Standard interactive button.

Image

Display standard images (PNG, JPG).

Video Player

Embed MP4 or WebM videos.

Input Field

Single-line user text input.

Context Box

Multi-line text area.

Checkbox

Toggleable boolean option.

Progress Bar

Visual loading indicator.

WebView

Embedded web browser.

Slider

Draggable value control.

Toggle Button

On/Off switch control.

List Box

Scrollable item list.

Query String

Execute web requests.

News Ticker

Scrolling news feed.

Server Status

Live player counts.

Launcher Login

Secure authentication.

Minecraft Pro

Direct Connect to Servers.

FiveM Integration

Instant Connect Directly to Server.

Patreon Support

Limits access by membership.

Tebex Store

A virtual store natively embedded.

See it in Action.

True WYSIWYG. If you can click it, you can build it.

editor – new_project.glcp
Placed Image
The Logic Engine

Define Behaviour.
Without Code.

The Event Action System is the brain of your launcher. Trigger complex sequences of actions based on user interactions, system states, or network responses.

EVENT
On Click
ACTION SEQUENCE (Developer Mode)
Play Sound: click.mp3
Open URL: https://mysite.com
Launch: MyGame.exe
Manage Events – PlayButton
Event Action Editor UI

System & Execution

  • Launch Local File (.exe, .bat)
  • Launch Registry File (.reg)
  • Command Line Arguments
  • Wait for Process End
  • Minimize / Restart / Exit Launcher
  • Call Patch System

Networking & Web

  • Open URL (Default Browser)
  • Download File (with Progress)
  • GET Web Query (API Calls)
  • Post Message to WebView

Interface Control

  • Change Page / Restart Page
  • Show / Hide Objects
  • Move / Resize / Set Layer (Z-Index)
  • Change Text / Image Source
  • Update Progress Bars

Logic & Variables

  • Set Variable (String)
  • Compare Variable (If / Else)
  • Read/Write INI Files
  • Read/Write XML & TOML
  • Push Object Property to Variable
  • Get System Data (HWID, OS, RAM)

Data Handling

  • Parse JSON Strings
  • Get Value from JSON Path
  • List Box: Add / Remove Items
  • List Box: Load / Save to File

User System

  • Login / Register / Verify Email
  • Check User Role / Product / Access
  • Save / Clear Session (Auto-Login)
  • Get User Entitlements
  • Forgot / Reset Password

Audio & Media

  • Play Sound (Volume/Pitch/Loop)
  • Mute Music
  • Volume Up / Down

Integrations

  • Discord Rich Presence (Init/Update)
  • FiveM Server Connect
  • Steam Server Connect

Note: Gamer Edition users are limited to one action per event. Developer Edition users can stack unlimited actions per event.

Developer Access

The Power of Data.

Store user input, read system hardware info, or manage external configurations. The Global Variable System connects your launcher to the world.

System Data

Auto-detect Hardware ID, OS Version, RAM, and GPU info.

File I/O

Read and write to INI, XML, and TOML files instantly.

Dynamic Logic

Use variables in conditions: If ${user_level} > 10 Then...

Global Variable Watcher
Variable NameTypeCurrent Value
${sys_username}String“PlayerOne”
${hwid_check}BoolTRUE
${server_ping}Int42ms
${app_version}String“4.0.1-beta”
${config_ini.fov}Float90.5
[10:01:22] Reading config.ini… Success. [10:01:23] Variable ${user_token} updated. [10:01:24] _
var config = File.Read(“config.ini”);
Ecosystem

Limitless Extensibility.

Why stop at just launching? Extend your launcher’s capabilities with our powerful plugin architecture. Connect services, monetization, and communities in one click.

Addon

Minecraft Pro

Launch directly into servers with custom JVM args, mod directories, and RAM allocation. Full Forge/Fabric support.

Addon

FiveM Integration

One-click connection to GTA V Roleplay servers. Automatically detects local FiveM installation and handles protocol links.

Addon

Discord Presence

Show off your launcher status to the world. Update ‘Playing’ status, show images, and timers directly on user profiles.

Addon

LaunchBoost.io

Seamlessly integrate the industry’s fastest patching system. Deliver byte-level updates to your users instantly.

In Development

Patreon Connect

Reward your supporters. Automatically sync Patreon membership levels to Launcher roles to grant exclusive access.

In Development

Tebex Store

The ultimate game monetization platform. Embed your store and process secure payments directly inside the launcher.

Real-Time Deployment

Draft Safely. Publish Instantly.

Forget manual patches. Forget “Download V2.exe”.
With the new GLC, you edit in the cloud. When you click Publish, every user updates instantly.

Your Dashboard
editor – project_titan
Draft Saved
SYNC
Player’s Desktop
Titan Launcher
New Config Found…
OLD HEADER
Launch V1.0
NEW EVENT!
Launch V1.1

The Old Way (V3)

  • Compile .EXE file
  • Upload to web host
  • Create version.xml
  • User downloads update

The Cloud Way (V4)

  • Click “Publish”
  • Done. Users update silently.

Feature Comparison

Here is an overview of the features for Gamer and Developer Edition.

Hover over the tooltip (i) for more information on a particular feature.

FeatureGamer EditionDeveloper Edition
Real-Time Launcher Editor
Modify your launcher design and logic, and see the changes live without needing to recompile.
Access to Launcher Templates
Get started quickly with a library of pre-made, customizable launcher templates.
AI Assistant
Use our AI assistant to help you write scripts, generate design ideas, and troubleshoot issues.
50 Messages per day100 Messages per day
Cross-Platform Support
Build your launcher once and deploy it on Windows, macOS, and Linux.
Asset Storage Included
Cloud storage for your launcher's assets, like images, videos, and configuration files.
20MB50MB
Built-in Asset Library
Access a library of free-to-use buttons, icons, and backgrounds directly within the editor.
Unlimited Launcher Pages
Create as many pages or scenes as you like inside your custom game launcher.
Access the Standard Objects
Use a wide range of standard UI elements like buttons, labels, images, and videos.
Custom Cursors
Define custom cursor images for different states like hover, click, and idle.
No. of Actions per Event
Assign a single action or multiple actions to events like 'On Click' or 'On Hover' for simple interactions.
1 Per EventUnlimited
Built-in Update System
Integrate a simple update system that notifies users of new versions and links them to the download.
Plugin Support
Extend the functionality of your launcher with official and third-party plugins.
Standalone Executable
Export your launcher as a single, distributable executable file for your users.
Custom Launcher App Icon
Set a custom application icon for your standalone executable file.
Unlimited Actions per Event
Chain multiple actions together for a single event to create complex logic and animations.
Query String Parameters
Pass data to your launcher through command-line arguments or URI schemes.
Access to Variables
Create and manipulate variables within the launcher to store data and manage state.
Number of Launchers per account
Manage and build a specific number of different launcher projects from your account.
15
Special Developer-Only Actions
Unlock advanced actions for interacting with the file system, registry, and external processes.
Developer-Only Objects
Use advanced objects like checkboxes, input fields, JSON parser, and custom-styled elements.
Custom Object Styling
Gain full control over the look and feel of objects with custom CSS styling.
Access Developer-Only Templates
Use exclusive, advanced templates designed for complex launchers and commercial projects.
Developer-Only Object Settings
Access advanced properties and settings for objects, giving you finer control over their behavior.
Limited Time Offer

Secure Your Legacy.
Build Without Limits.

Pre-order GLC today to lock in early-bird discounted pricing. Prices will increase upon public release!

Why Pre-Order?

Lock in the discount Secure discounted pricing before public release.
Instant access when live Get access as soon as the new GLC goes live.
Support the launch early Back the release early and help shape what ships first.
Limited-time offer Prices will increase once the pre-order phase ends.
Note: The bonus free plugin is available to existing GLC users only.
ESTIMATED ARRIVAL Target Release: April 2026

The new GLC may release as early as Feb/March 2026.
Pre-order discounts expire immediately when GLC goes live. Pre-Order now to lock your discount in!

Switching to Lifetime saves you $$$+ over two years!
Billed Yearly Lifetime Access Save BIG!
GLC MAX Lifetime Special
Community

Gamer Edition

Perfect for Minecraft SMPs & Roleplay Servers

$29/year
was $48
  • Cloud Editor Access
  • Basic Objects
  • Standard Auto-Updater
  • 20mb Asset Storage Included
  • No Custom CSS
  • Variables / Global Events
Secure Gamer
Already own GLC V3?
Active Subscription?

If you purchased after 20th Sept 2025, you will be automatically Upgraded for a year.

Expired?

Existing users older than 20th Sept 2025 get a Massive Discount on Pre-orders.

V3 Bonus

ALL existing users get 1 FREE Plugin of choice with any pre-order.

* Bonus plugin offer is for existing users only.

Get to know the info!

Frequently Asked Questions

Do I need to know how to code?
Absolutely not. Game Launcher Creator is built on a “No-Code” philosophy. You drag, drop, and configure every element visually. However, if you are a developer, we offer a “Developer Edition” that allows custom CSS, variable injection and many other features for unlimited power.
How does the Cloud Publishing work?
It’s magic. Instead of asking your users to download a “V2” installer with your launcher update, you simply click “Publish” in our dashboard. The next time a user opens your launcher, they automatically receive the new configuration, layout, and settings instantly.
Can I monetize my game launcher?
Yes! With our addon – Launcher Login Plugin. You can create your own membership systems with registration and login natively in the launcher. It also features a “store” where you can actually sell your games/apps/mods to your users. You are in complete control with the open-source solution. Also, with our Tebex and Patreon plugins in development, once released, you can lock specific buttons, pages or server access behind subscription tiers or one-time purchases with Patreon or Tebex.
Does this work for Minecraft & FiveM?
We are the industry standard for both. We have native plugins that auto-detect Minecraft installations, handle Forge/Fabric modpacks, and launch directly into FiveM servers with a single click.
Is this a new Minecraft Plugin?
Yes. We only offer the new Minecraft Pro plugin with this version of Game Launcher Creator. It is much better than the V3 version. It offers custom JVM arguments, custom configurations, modpacks and much more. It also autodetects what your player needs and installs everything automatically.
How does this differ from V3?
GLCV3 was in development 4 years ago and released 3 years ago. Whilst a powerful software, the framework in which we developed it, meant eventually it would be limited, only because of the demand for more features. This brand new cloud version means it is now hosted as a service in the Cloud and we can continually add new features and improve the software.
So is this GLC V4?
Technically, yes. It IS the fourth major revision of Game Launcher Creator. However, going forward, we will not be referring to the product as GLCVX. It will literally just be Game Launcher Creator because we expect to only ever continously evolve this new version forever.
What if I already own Game Launcher Creator V1/V2/V3?
This brand new Game Launcher Creator software is a brand new major revision. This is NOT an upgrade for V3. It is a brand new software product. You are free to continue using V3, but we recommend you switch to the new Game Launcher Creator for access to better features, a better editor and much better productivity.
Do we get a discount?
Yes! As always, we love rewarding loyal customers. Only existing V3 users are entitled to the pre-order discount which gives you an exclusive discount if you already own GLCV3. If you do not already own it, you can still pre-order with a discount. We encourage everyone to get the pre-order as when the software goes live, prices will rise to their standard base prices.
Purchased after 20th September 2025?
If you purchased V3 after 20th September 2025, you do not need to pre-order (unless you want to upgrade the Edition). You will be able to upgade when it is released. Note: Your V3 subscription must still be active upon release of the new GLC. You can cancel it after you get your upgrade. Any subscriptions that were cancelled or disputed will not be able to take advantage of this offer.
What if I do not have an active V3 subscription?
That is still good. We still reward you with a huge pre-order discount. As a loyalty bonus for being an existing user in the past, you can also choose a premium plugin for FREE on the pre-order page.
What happened to Indie Edition?
We simplified everything down and going forward, there will only be two editions; Gamer and Developer.
What if I currently own Indie for the upgrade?
Do not worry. If you currently own Indie and purchased after 20th September 2025, we will upgrade you to Developer.
What happened to AOPS?
We have rewritten and rebranded AOPS from the ground up, the same way we have GLC. It is now called LaunchBoost.io. We now offer this as an additional service as opposed to a feature. The main reason is two-fold. 1. It allows us to solely concentrate on the patching system as a separate product which means it gets more attention and more updates. 2. It allows us to bring the cost of Developer Edition down as GLC no longer contains a patching feature. By separating the two products, this allows complete flexibility for everyone to choose whether or not they have a patching system AND everybody saves money with that option.
Can we still provide updates with GLC?
Yes. We have a new way of providing updates for your launchers. The “Game Update Check” object allows you to provide updates for multiple games in one launcher. It still has the version checks and can download your updated installer and run it to update your game. If you want a professional game patching solution, LaunchBoost.io is your number one choice.
Can we still integrate patching into the launcher with LaunchBoost.io?
Yes! We have developed a free plugin for Developer Edition users who have an active LaunchBoost.io subscription, that will allow you to run your patch system silently and “hook” onto the patch process. You now have complete freedom to design your own patching screens inside the drag and drop GLC editor.
How will upgrading work with the new system?
Once the new GLC is released, if you are on Gamer Edition, you can upgrade to Developer at any time via your dashboard. We will discount everything pro-rata for you. The same applies for yearly to lifetime license upgrades. Our system will calculate automatically and discount appropriately so you never end up paying more.
What about WebKit+ Plugin?
This has now been integrated as part of the software for both editions, Gamer and Developer for free.
How many launchers can we create?
With Gamer Edition you can create one launcher and update, change and modify as long as your plan is active. With Developer Edition, you can create up to 5 separate launchers.
What kind of cloud storage do we get for our assets?
Gamer Edition users will get up to 20MB and Developer users will get 50MB (advertised quotas may change). However, you are not restricted or limited on assets though. You can freely host your own assets on your own web hosting servers, VPS, Amazon S3 etc. and just link into the launcher. It is all super easy to do. Please note, these storage values are subject to change at any time. However, you are never restricted. You are free to host your own assets.
What additional services will there be?
Our Patching Servers will still be available. We have lots of users still using them and we will still offer them for LaunchBoost.io patching. We will also offer a new server type called “Launcher Vaults” which will be additional asset storage for your launcher assets such as images, videos, audio, downloads etc. to use if you use up your plan quota.

However, as always, we like to ensure all users have multiple options and are never tied down to us or any particular service. You are free to host your own assets on your own servers and link them to your launcher. It is really easy to do.
What is LaunchBoost.io?
LaunchBoost.io is our professional and premium game patching service. GLC no longer features a built-in patching system. We stripped it out and wrote a brand new one from scratch. This enables us to focus on the patching as a separate product and be able to develop it better outside of GLC. If you use our LaunchBoost.io patching service though, you can still integrate it directly into your game launchers as we have developed a free plugin for Developer Edition users.
What happens to my existing Patch Server?
Nothing. The patch servers are not affected by any of this. If you have an existing patch server, it will continue to work as normal. If you wish to take out a patch server to use with LaunchBoost.io patching, you can and we encourage you to do so.
What plugins will be available upon release?
There are a few plugins already available for release. Minecraft Pro, FiveM, Steam, Discord Rich-Presence, and LaunchBoost. WebKit+ is no longer a plugin. This has been integrated into all editions for free.
How do launcher updates work?
This is where the magic lies. You can publish your launcher, then make changes and “save to draft”. These draft changes will never be pushed to your users until you click “Publish”. When you click “Publish”, all of your launchers worldwide will instantly update the next time they are run by your users. You do not need to push any installers out or do any versioning. We do all of that for you.

With regards to any new features we may develop, again, it is all done magically. You do not ever need to push an installer out to update your launcher executable. Our systems handle all of this automatically for you.
How do license/seats work?
We have now lifted the restriction of license use. You are free to use the account for friends or teams. However, only one device can be logged into the account at any time.
Is the GLC pre-order refundable?
The GLC pre-order is offered at a discounted rate in exchange for early financial support during development. Because this is a pre-release product and the discount reflects early commitment, all pre-orders are non-refundable.

By purchasing a pre-order, you acknowledge that:

  • GLC is currently under active development
  • Features and functionality may evolve prior to public release
  • Access will be provided upon official launch
  • The product may be delivered before or after the estimated release date

If you are unsure, we recommend waiting for the public release.
What happens if I stop paying my subscription?
If you own the Lifetime License, nothing! It’s yours forever. You will receive free updates for life. For yearly plans, you will need an active subscription plan in order for your launcher to continue working and for access to the editor.
What is the GLC Max Lifetime plan?
This is a plan aimed at hardcore fans and serious developers. It gives you Developer Edition – Lifetime, access to all current plugins, access to all future plugins when they are released, a free year of LaunchBoost.io patching and priority VIP Discord support.
Please Read Carefully

To prevent delays and frustration in the Discord, please read the full FAQ above before asking a question in the Discord Server as most queries have already been answered above.

The Future is Waiting

Stop Building Launchers.
Start Building Legacies.

The tools used by the world’s biggest gaming communities and game developers are now within your reach! Don’t let the Pre-Order Discount slip away. This is a time limited offer!

Lock in Early-Bird Pricing Priority Access on Release

Game Launcher Creator is Copyright © 2017 – 2026 ByteBox Media Ltd. All Rights Reserved.